Impossible Minds: My Neurons, My Consciousness has been written to satisfy the curiosity each and every one of us has about our own consciousness. It takes the view that the neurons in our heads are the source of consciousness and attempts to explain how this happens. Although it talks of neural networks, it explains what they are and what they do in such a way that anyone may understand. While the topic is partly philosophical, the text makes no assumptions of prior knowledge of philosophy; and so contains easy excursions into the important ideas of philosophy that may be missing in the education of a computer scientist.
The book teaches a student to model a scientific problem and write a computer program in C language to solve that problem. To do that, the book first introduces the student to the basics of C language, dealing with all syntactical aspects, but without the pedantic content of a typical programming language manual. Then the book describes and discusses many algorithms commonly used in scientific applications (e.g. searching, graphs, statistics, equation solving, Monte Carlo methods etc.).
Learning doesn’t have to be boring. MICROSOFT WINDOWS POWERSHELL PROGRAMMING FOR THE ABSOLUTE BEGINNER, THIRD EDITION, keeps things fun and interesting by teaching you how to program through the development of computer games. In these pages, you’ll discover everything you need to know to begin developing your own scripts. You’ll develop a new game that reinforces a newly learned concept in each chapter. No prior experience or programming knowledge is required.
This book is both conceptual and made for beginners. It will not only teach Visual Basic, often the very first language that aspiring programmers want to learn, it will teach them the fundamental programming concepts they need to grasp in order to learn any computer language. Plus, it uses game creation as a teaching tool. Readers will learn how to program in VB and produce something enjoyable at the same time.
‘This book is an easy-to-follow, step-by-step beginner’s guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you’ll love this book.
If you are a C# developer and want to learn how to take advantage of the features of.NET for concurrent and multithreaded applications, then this book is for you. If you are already comfortable with C# but want to learn more about parallel design patterns, threads, tasks, and async, then look no further!
Java EE 7 Handbook is an example based tutorial with descriptions and explanations.’Java EE 7 Handbook’is for the developer, designer, and architect aiming to get acquainted with the Java EE platform in its newest edition. This guide will enhance your knowledge about the Java EE 7 platform.
‘Perl Power! provides programmers with a learning and reference resource on Perl. All readers will find tutorials that utilize a’learn by doing’approach that they can work from as soon as they get the book home. The tutorials build upon each other throughout the book until a level of expertise is reached. All chapters offer complete programs to demonstrate the topics discussed, with source code available on the book’s companion website.
The demand for rich Internet applications (RIAs) such as complete storefronts and interactive surveys is skyrocketing, as is the pressure to create these dynamic apps overnight and at low cost. This in-depth Bible provides the step-by-step instructions you need to quickly create RIAs in Flash using cost-effective, open-source PHP programming tools. You’ll learn how PHP works, when you should use it in Flash, and above all, vital security techniques for keeping your interactive sites secure.