The book teaches a student to model a scientific problem and write a computer program in C language to solve that problem. To do that, the book first introduces the student to the basics of C language, dealing with all syntactical aspects, but without the pedantic content of a typical programming language manual. Then the book describes and discusses many algorithms commonly used in scientific applications (e.g. searching, graphs, statistics, equation solving, Monte Carlo methods etc.).
Learning doesn’t have to be boring. MICROSOFT WINDOWS POWERSHELL PROGRAMMING FOR THE ABSOLUTE BEGINNER, THIRD EDITION, keeps things fun and interesting by teaching you how to program through the development of computer games. In these pages, you’ll discover everything you need to know to begin developing your own scripts. You’ll develop a new game that reinforces a newly learned concept in each chapter. No prior experience or programming knowledge is required.
This book is both conceptual and made for beginners. It will not only teach Visual Basic, often the very first language that aspiring programmers want to learn, it will teach them the fundamental programming concepts they need to grasp in order to learn any computer language. Plus, it uses game creation as a teaching tool. Readers will learn how to program in VB and produce something enjoyable at the same time.
CUDA Fortran for Scientists and Engineers shows how high-performance application developers can leverage the power of GPUs using Fortran, the familiar language of scientific computing and supercomputer performance benchmarking. The authors presume no prior parallel computing experience, and cover the basics along with best practices for efficient GPU computing using CUDA Fortran. To help you add CUDA Fortran to existing Fortran codes, the book explains how to understand the target GPU architecture, identify computationally intensive parts of the code, and modify the code to manage the data and parallelism and optimize performance.
If you are a C# developer and want to learn how to take advantage of the features of.NET for concurrent and multithreaded applications, then this book is for you. If you are already comfortable with C# but want to learn more about parallel design patterns, threads, tasks, and async, then look no further!
Java EE 7 Handbook is an example based tutorial with descriptions and explanations.’Java EE 7 Handbook’is for the developer, designer, and architect aiming to get acquainted with the Java EE platform in its newest edition. This guide will enhance your knowledge about the Java EE 7 platform.
‘Perl Power! provides programmers with a learning and reference resource on Perl. All readers will find tutorials that utilize a’learn by doing’approach that they can work from as soon as they get the book home. The tutorials build upon each other throughout the book until a level of expertise is reached. All chapters offer complete programs to demonstrate the topics discussed, with source code available on the book’s companion website.
When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, you will find an up-to-date and thorough introduction to everything you need to get started—with no previous programming experience required.
The demand for rich Internet applications (RIAs) such as complete storefronts and interactive surveys is skyrocketing, as is the pressure to create these dynamic apps overnight and at low cost. This in-depth Bible provides the step-by-step instructions you need to quickly create RIAs in Flash using cost-effective, open-source PHP programming tools. You’ll learn how PHP works, when you should use it in Flash, and above all, vital security techniques for keeping your interactive sites secure.